Island of Oghma

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A blog for your campaign

A lot has happened to our adventurers over the previous year. That however is a tale for another time. Until I have finished my upcoming campaign preparations, there will be little put here.

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First adventure

So I decided to take my first job in the Guild to give a field test to these strange powers. Things went quite well at first. I was able to fight off a horde of animated objects, about twelve orcs and one bugbear. The healing granted by the Word of Nuturing was phoenomenal. Unfortunately the inverse use of it surprised me. When using the Word of Nuturing offensively it seemed to actually erase part of the target, even going so far as to completely erase the target’s current existence if enough damage was done. This is something I will have to do research on. I have been working on a new verb in the Truename language. Hopefully it will give me an edge in battle since I see many more fights if I stay with this guild. Unfortunately I died through a trap. It was a bolt of lightning tied to a portcullis.

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Second Adventure

So apparently I died, but since I did a good job the Guildmaster of the Artificer’s Guild (Doorsbane) resurrected me. Unfortunately that puts me twenty eight thousand gold into debt to him. I took on an assignment to begin paying off the debt. Turns out the assignment was to drive off some stirges and some type of spell casting humanoid. It wasn’t easy but I think I managed it.

Doorsbane made me an offer to reduce the debt by half. He told me that if I taught his people my new magic then he would cut my debt in half. Seeing as this is a HUGE debt I wanted to do it, but since this does push on the powers of creation I decided to talk to the high priest of Oghma first.

It was a strange interview. The high priest was VERY old. So old he couldn’t seem to move himself but instead relied on arcane magic for locomotion. He did not seem surprised at my discovery but he did seem interested. He told me my researches weren’t Heretical which is a big bonus. I haven’t decided on whether to leave a copy of my Truename notes with him or not. It seems pretty safe so I don’t think it would get into the wrong hands, but you never know.

After talking with the High Priest I told Doorsbane that I would teach one person of his guild but only AFTER I interviewed them and decided they wouldn’t use this power to destroy the world.

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